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The vanilla Charges system allows for manual editing, but doesn't work with weapons if you want to maintain the Attack feature. The current "Magic Items" module allows the use of the Attack feature in…
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### Minecraft Version
1.21.x
### Mod Loader Version
0.16.0
### Mod Version
1.2.15
### Describe the Issue
When using Medieval Weapons attempting to equip any item in the back slot …
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Skillet is used as a weapon and cannot be damaged. This is too unbalanced. Is there any way to adjust it?
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This is done together with @EntranceJew.
## Addons to merge code from / get inspiration from
- [A] https://steamcommunity.com/sharedfiles/filedetails/?id=2036561862
- [A] https://steamcommunity.c…
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- Weapon Models
- [ ] GBU-32
- [ ] GBU-38
- [ ] GBU-39
- [ ] Launcher/racks & modelling of loaded weapons
- [ ] CBM Launcher
- [ ] SECBM Launcher
- [ ] MPRL Launcher
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I'm putting this here as more of a Request to Look at.
Some of our Opfor/Inependent Units are unbalanced in "Effectiveness"
- Sith Marksman 1 shot a guy in a Funop - Imitate Dead not Unconscious.
-…
xxQal updated
1 month ago
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As the title describes, sweeping doesn't seem to work.
It works with vanilla weapons such as a wooden sword, but Sapphire doesn't work / Is inconsistent.
https://github.com/user-attachments/asse…
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![image](https://github.com/user-attachments/assets/aee39102-066c-4fa7-bfc9-afad63301bcd)
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Title. This only occurs when hitting a mob with a weapon (e.g., sword, axe, etc.) but not with other items (e.g., hands)
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### Problem Description
A Weapon with projectile acceleration but lacking a rangeOverride will calculate an incorrect range.
Math should be able to calculate said Range accurately even with accele…