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[weed]: (FILL THIS ISSUE THING OUT AS MUCH AS POSSIBLE)
[weed]: (OR ELSE YOUR ISSUE WILL BE LESS LIKELY TO BE SOLVED!)
[weed]: (DO NOT POST ABOUT ISSUES FROM OTHER FNF MOD ENGINES! I CANNOT AND PRO…
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🎮 Contribution Opportunity: Add New Game Entry 🎮
We're looking to expand our gaming database and welcome contributions from the community! If you have a favorite game that you'd like to see listed …
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We need a UI for the game:
* Maybe initially we could have a terminal-based interface that has some kind of main menu; allows deck creation (incl. saving and loading);
* Could later be web- or bo…
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First off, great job with this - I've been playing around with it today and it works pretty well and loving it so far 👏
If I may add an interesting touch, I thought it would be cool to be able to h…
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I, for one, appreciate the TUI aesthetic, and prefer it as the "first-class" supported means to experience the game.
However, it would be interesting to explore swappable frontends for the game. …
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### The Problem
So I got a bug reported from QA for my game when its about to load and if we either change tab or minimize the game right at a point when loaded sound data URL is assigned to Howler t…
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If I set the movement enabled player to a networked player prefab once it is instantiated the tracking turns off I get these errors when manually attempting to allow these scripts to.
[OVRBody] Fai…
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For a web-based game, it's surprisingly un-web-like right now (since everything is client-side). Adding network play might be quite tricky as it is now, but worth doing if we can.
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Web Install is an imperative (JS) API. Is this better than declarative? What are the reasons for this?
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I just created https://nimgame.online ; a place for open-source nim javascript games. I mainly did it because I wanted an example running to demonstrate my `webterminal` library. I've got a game up o…