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Hi!
While using the grabbable component without physics I found out that if the grabbed entity is a child of another entity which has an arbitrary orientation (throught rotation component), the gra…
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I know that this is a large and deep topic. We can discuss different options here or open more specific issues. I opened this issue after having the need to position a set of cubes all aligned along a…
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As an a-frame developer adding multiple gaussian splats to a scene, I would like splats to naturally occlude each other as though they were placed in real space together.
Issue: By default for tran…
kfarr updated
9 months ago
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**Description:**
- A-Frame Version: 1.4.2 and master
- Platform / Device: Any headset with AR capability and one or more controllers
- Reproducible Code Snippet or URL: https://aframe.io/examples…
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Could you provide a working sandbox for this project on sandbox.io as an example for integration?
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I've wanted to make this project for a long time :) Specifically with WebXR / AFrame
Thought this weekend I'd give it a go, and I found yours!
Going to take a look at fixing the "create" button,…
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Hello, as the title suggests as a user I am not able to enter an input via the keyboard when I enter the immersive VR experience on browsers such as Firefox and the default Oculus browser.
I have t…
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inspiration
https://twitter.com/logartis/status/1381509258785796097 from @logartis
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`
let score = 0;
let pos = -0.064;
var el = document.getElementById("tabletbar"),
ic0102 = document.getElementById("ic0102_button"),
ic0103 = document.getElementById…
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When a boolean value is added to lil-gui, its rendered correctly by HTMLMesh, however, clicking on checkbox in mesh does not toggle the value.
[Repeat case](https://jsfiddle.net/jmnpqsuh/2/)
!…