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It would help to have a variable that tells us which angle the camera is tilted to because when you click on x,y,z coords your camera matters.
Currently If I want to use those type of clicks I have…
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```
The platform implementation currently handles basic histograms. We should
extend this functionality to support event tracing (with and without
asynchronous timestamps) as well as timing histogra…
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I'm trying to reset camera position back to a certain position but it isn't possible with set pitch or set yaw, at least from what I've tried.
Would it be possible to add rotate camera to AngleX an…
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Hello! I wanna ask how to round off the given angles at the node. If i use this extension:
```
extension CALayer {
func roundCorners(_ corners: UIRectCorner, radius: CGFloat) {
let pat…
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User should be able to:
- Aim camera at a nearby building (or wall)
- See the ground and wall planes "lit up" (highlighted in some way) to confirm that the iPhone sees those planes
- Attach a 3D …
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Can't find a way to zoom or angle the camera
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报这样错误
def forward(self, x):
"""Concatenates and returns predicted bounding boxes and class probabilities."""
bs = x[0].shape[0] # batch size
angle = torch.cat([self.cv…
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sometimes you can end up looking at such an angle that the vanilla hand is still present but way too low, especially when placing blocks in front of you which can look rather strange. an option to cha…
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