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**Describe the bug**
when run iOS version In a simulator will see this error.
![1](https://user-images.githubusercontent.com/86842244/219331888-00287073-6ea5-4dc1-8b2a-466db1af784c.png)
![2](https:…
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### Feature Request: __
#### Description:
Hi. Swift DocC team. Sorry to bother, but I seems hard to find the correct way to do this, I wonder if this is a feature request or just Swift 5.7 b…
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Any thoughts on what it would take to provide RealityKit support? This would be useful for ARKit development.
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Hello,
are there any plans to distribute this project via Swift Package Manager?
Specifically I want to utilise the GeoSpatial API within an existing ARKit-based app that already migrated away fro…
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Hi,haiyang!
Thank you for your fancy work!
I have a question why the face blendshape dimension is 51 in the code, while it is 52 in the paper?And, could you explain how the mapping from .json to vec…
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I'm seeing persistent crashes when unloading an AR foundation scene on iOS, even using all the latest software.
When I unload a scene, sometimes it works the first couple of times and then crashes,…
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I built an **AR iOS** project using **ARFoundation 1.5.0**, **ARKit XR plugin 2.2.0**, with **Unity 2018.4.8f1** version and **XCode 11**.
As **standalone** iOS app it works.
Then I tried to **i…
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**Describe the bug**
A clear and concise description of what the bug is.
**Please provide additional info**
1. Does your existing AR project work fine on a real AR device?
2. Can your issue be r…
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For ARKit HumanBodyTracking, is it possible for the camera feed to zoom out or in?
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Hi,
The chicken GLTF works perfectly for both ios and android.
But the one I have downloaded on sketchfab doesn't work for ios, just only android.
Do you know why? and how to print ARKit log to…