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Being able to import terrain and player made structures from Minecraft into Godot would be useful as we would be able to use Minecraft as a level editor.
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dear developers,
I have created a docker for tbss that is based on python 3.11. When running the tests I get the following error:
```
(base) root@77b1fa886927:/app/tbss# ./install.sh test
Prep…
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##### Minetest version
```
5.7.0-dev-16266397e
```
##### OS / Hardware
Operating System: KDE neon 5.26
Kernel Version: 5.15.0-52-generic (64-bit)
Graphics Platform: X11
Processors: 4 × Intel…
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### Observed behaviour
The Scanner on the Holosphere stopped making a sound after some time. This happened after finding my second ruins. I was playing on a server with 2 players counting myself. The…
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Needs a bunch of tweaking for transforming objects into common morpho space. May have to re-implement with minc-transforms for this to work.
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This idea is heavily inspired by PowerQuest's importers, which is a key component of the framework's streamlined workflow.
Basically, when a new room or character are created, a new importer prefab…
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I just want to raise the (at least to me) often encountered issue that I work with the same data across multiple projects, like
- a collection of my TeX macros, which I rely heavily on especially …
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When going into the creative menu and adding the Atlas from the mod to your inventory, the game immediately crashes. The crash report is provided. There's 96 mods or so in this pack, so I'm not sure w…
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How unfeasible would be to transfer learning a model on to a rat brain? What would it be necessary (e.g., number of animals/scans and input types -anatomical image T1w or T2w?, segmentation-?
pagin…