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**Describe the issue**
On iOS and MacOS we have a particular video that although can be played (in unity editor using MediaPlayer inspector controls) does not trigger the FirstFrameReady event like…
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Not sure if this is a limitation of the underlying engine or USharpVideo so mentioning it just in case;
Trying to play audio files fails, only video files work. While this *is* a video player, it's…
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**Describe the issue**
Frame count incorrect, new in 2.5.3
**Your Setup (please complete the following information):**
- Unity version: 2021.3.4f1
- AVPro Video version (number and edition (tr…
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Our product allows users to watch many different videos in 360, a user can select a video.. watch it and then select another video. After selecting a second video, for (approximately) 1 frame the last…
ghost updated
2 years ago
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### Problem description:
Sometimes our videos (NotchLC codec with transparency) are tinted blue. The blue tint is visible in the
MediaPlayer Component aswell as the displayed Texture on the screen…
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We are currently attempting to setup a 180 Stereo VR video player in our project and have it mostly working but are running into an issue where when built to the android VR device, while the video is …
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I'm using Unity 2019.4.251 with AVPro version 2.4.1 on WIndows 10.
I want to change HLS streaming header.
So i fixed like this code.
=> MediaPlayers.GetCurrentPlatformOptions().httpHeaders.Add(…
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**Describe the bug**
Using Plugin 1.8.6 Decklink output is OK on a Windows 10 config.
After 1.9.0 upgrade, sometimes there is a "ghost frame" that can appear sometimes.
Works really perfectly on Wi…
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Problem description:
Oculus App Lab requires an arm64 build, but when switching to IL2CPP backend
videos no longer work on quest 2 device
Device (which devices are you having the issue with - …
Kron0 updated
2 years ago
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**Describe the issue**
Hello, I am a user who uses ultra edition in Korea.
I write using a translator because I can't speak English. Please excuse me.
Failed when exporting ipa to enterprise ty…