-
```
nullDC 1.0.4r50 is not able to switch resolution. version 1.0.3 was able to
switch to 640 x 480. Native resolution, resolution switching, is requested as I
use it on a real arcade cabinet with a…
-
```
nullDC 1.0.4r50 is not able to switch resolution. version 1.0.3 was able to
switch to 640 x 480. Native resolution, resolution switching, is requested as I
use it on a real arcade cabinet with a…
-
```
nullDC 1.0.4r50 is not able to switch resolution. version 1.0.3 was able to
switch to 640 x 480. Native resolution, resolution switching, is requested as I
use it on a real arcade cabinet with a…
-
**What problem does this solve or what need does it fill?**
When the timestep between a `PhysicsSystem` and `RenderSystem` differs (i.e. because the PhysicsSystem runs on a fixed timestep), and `Re…
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Following the parallel game generation update, the PC currently takes ~31 seconds. Considering the calls that take > 2s cumulative time:
```
ncalls tottime percall cumtime percall filename:li…
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This is a follow-up to my email discussion with Oz concerning "Firestorm viewer incorrectly handling the parcel damage attribute."
Firestorm has been asked to adopt the new LL viewer behaviour for …
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As per the title, see below:
![image](https://github.com/tsoding/musializer/assets/55162814/431e04f0-18ee-4f07-af28-a4669392dc06)
This occurs when simply opening the application by dropping a [m…
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Are they any plans to implement support for multiple languages/language selection?
My team would love to do an Arabic localization for this. The technical end of RTL shouldn't be a challenge as long …
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A great way to develop components in React is to use Storybook - this will let us develop our components in isolation from each other and help us adhere to better code design and architecture standard…
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Hello !
I'm trying to use AMP_for_hardware to learn a nice walk on a small bipedal robot. I have produced motion example data in the same format as you used here.
I tried running trainings wit…