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hio i tryed audio model card : AudioLDM S Full v2 but the sound generated wasnt so good and so then wanted try Bark but this gives me this error so not working.
WARN (bpy.rna): source/blender/pyth…
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**Describe the bug**
When exporting large amounts of large .gltf/.glb files in Blender, system memory constantly increases, Blender then crashes.
So I have a script running that exports thousands…
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Our buddy Mario here doesn't have a neck (bone) :(
Is there an easy-ish way I can still turn him into an avatar?
![Screenshot 2022-10-01 at 6 55 56 PM](https://user-images.githubusercontent.com/35…
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Hey, Yanchxx,
May I ask, what is the output variable, I think "trans" is the translation between camera and object.
What are the poses, is it the location x, y, z, or rotation x, y, z, degrees?
…
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Hi, @hbertiche Thanks for your solid work.
I want to try more experiments on a different dataset, but sadly, I don't know how to make the training dataset, that is Outfit.obj and Outfit_config.ma…
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Hi,
I've tried adding a custom car to the Carla game. However whenever i start the simulation with the custom vehicle, the car spawns, falls to the ground and then bounces off never to return again…
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**Describe the bug**
When exporting in the editor a specific model with a rig & animation as either glb or gltf, if it is imported at runtime or back into the editor, a NullReferenceException occurs,…
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I looked into the errors and it seems that bonedrivers.py will look for the skirt bones so it can add them to a separate armature layer, but if there are no skirt bones then it will just throw an erro…
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Description:
After applying the Rigify setup to my model in Blender I am unable to re-import it back into CC4. Would appreciate some help with this if it's my fault.
Steps to reproduce:
1. Expo…
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OT/Tahoma are somewhat lacking in the brush department. Brushes, including the mypaint brushes, seem to be little vector ovals that are rendered to raster with a load of parameters to make them achiev…