-
When I take a screenshot, the game (HL/CS/CS:CZ) creates a HalfLifeXX.tga under the game mod folder (valve/cstrike/czero), where XX is a number from 00 to 99. After HalfLife99.tga the game cannot take…
ghost updated
4 years ago
-
I am bringing our image scaling application up to date using govips v2. Thanks for the huge effort to bring the library up to date, it's great!
I have one small issue right now around Bitmap suppo…
-
thank u for your code,it helps a lot!
but the image format in HRSC2016 dataset is '.bmp',
in toolbox/tree/master/converter/toDOTA/HRSC2016)/prepare_hrsc2016.py line 35 and line 36,
src…
-
I had successfully run createBMP.sh, I then ran it again and got this:
```
[toby@dell-server-2 BMP]$ ./createBMP.sh
0%...10%...20%...30%...40%...50%...60%...70%...80%...90%...100%
0%...10%...20%...3…
-
*Issue migrated from trac ticket # 18178*
**component:** wxOSX | **priority:** low | **keywords:** toolbar radio vertical
#### 2018-07-28 08:08:29: itsayellow (Matt Clapp) created the issue
___
Th…
-
# Environment
```
Win32NT 10.0.19042.0 Microsoft Windows NT 10.0.19042.0
Windows Terminal version: latest Preview from store
Any other software?
TSDuck (console applicatio…
-
-
```
Apologies if there is another way for me to submit a patch.
Whilst BMP is an antiquated format, many artists still insist to continue using
it. This patch handles loading most BMP variations (al…
-
```
I have a third-party library that creates Bitmaps (and BitmapDatas) with
negative strides. This is apparently used to indicate that the image is stored
with lines in reverse order in memory.
An…
-
```
I have a third-party library that creates Bitmaps (and BitmapDatas) with
negative strides. This is apparently used to indicate that the image is stored
with lines in reverse order in memory.
An…