-
```
What steps will reproduce the problem?
1: *Fix the compatibility of the D3D11 Plugin (Mudpvr.dll)*
What is the expected output? What do you see instead?
The expected output is: *Play games wi…
-
Hi,
I have found this project and it is very exiting, but I have not found how to access JsObject reference from C# ?
Also it would be nice if this access was made with https://github.com/RemiBo…
-
For my KKnD mod, i need at last 2 different Map-Layers. Thats why i'll explain two approaches: The one which would fit my needs, and the "done-right"-way.
**The bare minimum**
For KKnD, i need a t…
-
```
What steps will reproduce the problem?
1. Load a Super Mario 64 rom (I've checked the american rom and the
japanese "Shindou Edition" rom)
2. Walk around the game, it happens in some palaces and n…
-
```
What steps will reproduce the problem?
1. Load a Super Mario 64 rom (I've checked the american rom and the
japanese "Shindou Edition" rom)
2. Walk around the game, it happens in some palaces and n…
-
never gonna give you up
never gonna let you down
never gonna run around and desert you
never gonna make you cry
never gonna say goodbye
never gonna tell a lie and hurt you
-
```
What steps will reproduce the problem?
1: *Fix the compatibility of the D3D11 Plugin (Mudpvr.dll)*
What is the expected output? What do you see instead?
The expected output is: *Play games wi…
-
We want to provide a file with information about queues so that developers can automatically update their queues data without modifying code.
Below is the current idea for the format. In this issue…
-
```
What steps will reproduce the problem?
1: *Fix the compatibility of the D3D11 Plugin (Mudpvr.dll)*
What is the expected output? What do you see instead?
The expected output is: *Play games wi…
-
```
What steps will reproduce the problem?
1: *Fix the compatibility of the D3D11 Plugin (Mudpvr.dll)*
What is the expected output? What do you see instead?
The expected output is: *Play games wi…