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As of right now, the structure for various objects is... scattered.
For clarity, I'm not going to restructure some objects that aren't as scattered, if at all. Those being:
- The `qualms` module;
…
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```
Write the classes for containing and rendering objects in a 3D scene in part of
the window. Some of the classes to be written under this issue:
Entity: a renderable object.
Scene: contains Entit…
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The REPL added in #80 has built-in autocompletion:
![autocompletion](https://pygame-zero.readthedocs.io/en/latest/_images/repl.png)
However various built-in objects do not take full advantage of…
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[metaclasses](https://docs.python.org/2/reference/datamodel.html#customizing-class-creation) are used extensively in Carousel, so I think it's a good idea to document how they are used and to set some…
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**What needs to be cleaned up?**
Abilities are basically a cobbled together version of the Entity-Component System architecture, with various game objects being the entities and the abilities being…
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Say the objects I want to detect are animals `birds`, `squirrels`, and `chipmunks`.
Because birds come in so many different shapes, I could split the `birds` class up into smaller classes like `owl…
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will not run in visual studio. 11 errors.
---
#### Document Details
⚠ *Do not edit this section. It is required for learn.microsoft.com ➟ GitHub issue linking.*
* ID: 24c8353f-69e7-9068-9b1…
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There are currently multiple ways to instantiate (one or several sets of) player objects, i.e. the objects that manage one player's stage (pit, cursor etc.) and logic.
* `struct PlayerObjects` in t…
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See Cython's changelog:
https://github.com/cython/cython/blob/master/CHANGES.rst
Interesting changes in 0.28:
- See http://blog.behnel.de/posts/whats-new-in-cython-028.html
- Support for copying…
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```
Since namespaces and classes are supposed to be static, cache
as3.newclass2() results, as well as intermediate pkgobj proxy objects.
```
Original issue reported on code.google.com by `aglad...@g…