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### Use Case
Screen size API is important for Desktop apps, and dynamic adjust should be available at runtime.
Passive screen resize now involves back buffer size, all cameras and re-adaptation of U…
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目前在一家青少儿的教育公司工作,2C,尤其是对于孩子们来说,产品的定位一定要有足够的吸引力,界面元素的生动活泼,交互的体感强烈,无疑能抓住孩子们的心理,给他们正向的引导加持,那么是一个多赢的策略。
最近有同事跟我聊,说需要几个会写游戏的同学,比如懂 cocos2d-x 这样的。屁事太多了,就给忘记了,这两天公司有同学说要有个 关于 Cocos Creator 的技术分享,我。。。
别…
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This would allow for something replacing this:
```
auto my_action = MoveBy::create(0.5f, {10.0f, 10.0f});
my_action->setTag(123);
my_node->runAction(my_action);
```
with something less verbo…
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A useful addition would be to expose point sprite rendering which is generally used with implementing particle system rendering
ghost updated
7 years ago
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Hi,
I am using latest (3.8.1) cocos2dx build. Written my game in Javascript. When i am calling jsb.fileUtils.isFileExist(DIRECTORY_PATH) returns TRUE on iOS and FALSE on Android. jsb.fileUtils.isDire…
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Be nice to add this simple feature of where to display stats.
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Have a modern widget toolkit for cocos2d.
2 main features should be supported:
- Layout
- Relative layout (Horizontal and Vertical Layout could be a subclass of Relative Layout )
- Widgets:
- Sc…
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https://github.com/cocos-creator/cocos2d-x-lite/blob/v2.4.1/cocos/platform/android/java/src/org/cocos2dx/lib/Cocos2dxDownloader.java#L98
```
new OkHttpClient().newBuilder()
.f…
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Because they are missing in jsb config file.
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Since I did not receive any feedback on the forum, I publish it here. You can do whatever you want with it, use one of the options, or close this issue and forget about it. I do not care.
Short ver…