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Whenever the values are updated if the frame is not updating the time, it would lead to wierd issues
![image](https://user-images.githubusercontent.com/67944313/139578565-c6f89662-d51a-4fb1-a368-93d2…
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**Github username:** --
**Twitter username:** --
**Submission hash (on-chain):** 0x1fa8659dd2efe45d37c0008b42ac8093589363ff81837b5dd011af77e6e2347e
**Severity:** high
**Description:**
**Description*…
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Надо бы реализовать простенькую физику. Можно сделать компоненты типа collider и rigidbody и поддержать методы для проверки столкновений в скриптах (а-ля onCollisionEnter, onCollisionExit).
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At some point we warped through an asteroid, and expected to crash but we just went through, at least from main screen point of view.
Is there asteroid/ship collision?
Is it taken into account whi…
MCMic updated
2 years ago
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In the first surface that is created, the “cerebrum” surfaces, if you have fast collision OFF it prevents the surface from having the high curvature it needs to penetrate into deep sulci. In addition,…
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doesn't take in account rotation of sprites. uses their original height and width
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When dynamics are placed close to each other, they may overlap:
In such cases, space should be added between the dynamics to separate them far enough apart that they also do not look like a sin…
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```
Add collision flags for jME3
e.g
enemy.setCollisionFlags(CHARACTER | ENEMY);
Then:
enemy.collideWith(player, ENEMY);
Only spatials that have the bitmask will be collision checked.
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Origin…
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Awesome framework, Thanks so much for what you have done. Are there any plans
to add collision detection?
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Original issue reported on code.google.com by `patrick.kafka` on 29 Aug 2010 at 12…
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```
Awesome framework, Thanks so much for what you have done. Are there any plans
to add collision detection?
```
Original issue reported on code.google.com by `patrick.kafka` on 29 Aug 2010 at 12…