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Basically what the title says. Having the ability to specify specific models to biomes would be a huge improvement for resource packs. That way not only can textures be specific to a biome but models …
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I just started to play around with this new feature. Basically what I'm trying to achieve is _partially_ emissive textures. This is working perfectly fine for items, but not for blocks. However, the o…
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Before now i have suggested that the wieldhand automatically samples the player arm part of the player skin, but that makes it depend on a player model and UV wrapped texture (i think we should suppor…
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The game often uses camera view on in-game devices such as laptops and smartphones during cut-scenes. Unfortunately, they don't work. Need to investigate how they work maybe this happened f due to the…
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### Tested versions
Reproducible in: [master](https://github.com/godotengine/godot/commit/61282068f4d59cb48f35ad95391728c58d9008ab), [4.2 branch](2a8c429fcc19b042aaf43a51060c571d42ca2e39), [4.2.1-sab…
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When testing the map `mxl-school` which appears to make use of these, the client is dropped by this line when falling off the ledge in the secret room by the computer room as a custom sound is trigger…
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I noticed that you've actually already done this for Lost World. I'd like to notify you that I am currently working on doing this for Station Square, as it is convenient to do alongside another mod I …
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As seen in the example for https://github.com/flutter/flutter/issues/134705 the text rendered using a Clear blend mode appears as blocks rather than glyphs. This is a separate problem from the saveLay…
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chest with random contents:
![image](https://user-images.githubusercontent.com/11655762/216037011-974b2dfe-7247-4dde-8a70-34727cedb530.png)
chest with items that have emissive textures (lava bucke…
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### What would this gadget do?
Virtual Reality (VR) users often need to work with other users, who observe them outside of VR using an external display. Communication between them is difficult; the V…