-
![BetterExporter_MassiveError](https://user-images.githubusercontent.com/15871822/62021146-d007ed00-b193-11e9-9965-68ff49d4642c.png)
-
What I've been doing with the avatar_skeleton.xml to Blender armature conversion. This can be a useful armature to use for vertex weighting, as it replicates, as well as possible, the viewer system fe…
-
Is there any known way of working with exported animation data that doesn't give garbled results? So far the closest I've gotten is:
- Export model as DAE
- Export animation as SMD
- Convert SMD to…
-
I have a box and a half transparent glass board in my scene in Blender:
Now, I export the scene to .dae *without triangulation*, then I convert it to .gltf with COLLADA2GLTF-v2.1.2-windows-Releas…
-
Do models need to be water tight?
[tha-face-web.zip](https://github.com/defold/editor2-issues/files/994072/tha-face-web.zip)
Shown
![2017-05-11 11_33_04-defold editor 2 0 - deffx](https://cloud…
-
**Describe the bug**
Active Auras applied on Templates are not activated if you are on a player (non-GM) session
**To Reproduce**
Steps to reproduce the behavior:
1. Cast a spell from Active Aur…
-
Whilst moding HOI4, exporting to .dae & then importing again, I am losing all the information in the Locator file in data structure. This is a little vexatious, as it holds animation locations for th…
-
Hello, I am trying to better understand a model I have run using glmmTMB() by following https://stats.idre.ucla.edu/r/dae/poisson-regression/
They use the package "sandwich" and the function vcovHC…
-
I'll preface this by saying that I'm far from an expert with Blender, so I'm not sure if this is an issue with the export process or my workflow/inexperience.
It seems that importing a BG3 .dae con…
-
```
What steps will reproduce the problem?
1. Open Maya 2011 64bit.
2. Create joints, rig them so they controlled by objects with constrains.
3. Create animation on control objects (not on joints).
4.…