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```------- TRUNCATED -------
Loaded gadget: unit_gunship_climb.lua
Loaded gadget: unit_gunship_oscillate.lua
Loaded gadget: unit_impulsefloat_toggle.lua
Loaded gadget: unit_marketplace…
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Two AI-normal shielbot units, on my team, became stuck in the "Gate" of the factory, where units are built and prevented new units from being built. On even terrain, but with a solar collector immedia…
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Presentation on EIP-1295 here:
https://tinyurl.com/ycjec3no
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```Zero-K.exe Information: 0 : Reseting configs and deploying AIs
Zero-K.exe Information: 0 : Connecting to steam API
Zero-K.exe Information: 0 : Steam online
Zero-K.exe Information: 0 : Starting…
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I've almost gotten dual wielding working.
Well, it's working, but it has some bugs and some features that aren't fully implemented yet.
I had to change the way some things were implemented. Weapon…
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### This is the exclusive thread for feature requests.
For further instructions check the wiki:
http://ace3.acemod.org/wiki/user/how-to-make-a-feature-request.html
### Before reporting
- Any and…
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I've started noticing a weird green flickering artifact at the top of my Betacam tapes. At first I thought it was just a series of tapes with a unique tracking problem. I ran it through a different Be…
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