-
```
This is more a suggestion than an issue.
I've successfully used this code (many thanks to the author!) but I noticed
that the drawPath method of the MapOverlay class draws a path which is not
s…
-
```
This is more a suggestion than an issue.
I've successfully used this code (many thanks to the author!) but I noticed
that the drawPath method of the MapOverlay class draws a path which is not
s…
-
-
Fenrir reported gfx_directx flickers or doesn't display map editor minimap screen, presumably because it defaults to 32-bit color minimaps. I assume it happens in-game too, which may be a blocker. He …
-
![image](https://user-images.githubusercontent.com/34926497/99492738-371d6680-29c2-11eb-858a-c3fdf9a82fc9.png)
https://docs.rs/macroquad/0.2.9/macroquad/fn.draw_circle_lines.html
So I am using `…
-
Consider a sketch like this:
```
boolean myVariable=false;
void setup() {
orientation(LANDSCAPE);
//...
}
void draw () {
if (myVariable) println ("myVariable is true");
else println ("myVari…
-
When both `glyph` and `lname` are specified in `ly_points`, the plot does not draw.
These two calls work:
``` r
figure(iris) %>%
ly_points(Sepal.Length, Sepal.Width, glyph=Species)
figure(iris) %…
-
**Issue:**
- performance is currently not properly measured
- if the performance is unknown, it's really hard to make improvements
- high performance is the key feature of this project (!!!), needs…
-
Looking at the api, it appears as though when rendering polygons / polylines there's work being done to allocate data for the buffer, then to cast data to shorts, then later cast back to floats. I jus…
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Currently, running error experiments on the frontends exhibits weird behavior because the core only supports perfect (volume/2) splits.
It should be possible to specify the error profile of an enti…