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not-fl3
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macroquad
Cross-platform game engine in Rust.
Apache License 2.0
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Use reverse depth for camera
#752
stefnotch
opened
1 day ago
0
add `draw_multiline_text` and `draw_multiline_text_ex`
#751
cyrgani
opened
2 days ago
1
cache_glyph() fails with large text
#750
AdamSlayer
opened
5 days ago
0
Is there really no way to limit fps?
#749
aaratha
opened
1 week ago
4
Image rework for soundness and usability
#748
cyrgani
opened
1 week ago
0
Nothing is drawing on Mac Os (also wasm version) on latest miniquad (master branch)
#747
birhburh
closed
1 week ago
5
`Image` fields should be private for soundness
#746
cyrgani
opened
1 week ago
0
Support public functions in `macroquad::main`
#745
cyrgani
closed
1 week ago
1
Fix most of the broken tests
#744
cyrgani
opened
1 week ago
0
Added mouse_motion and mouse_wheel to UpdateTrigger
#743
birhburh
closed
1 week ago
1
"Missed function: audio_source_is_loaded"
#742
AuraPy
closed
2 weeks ago
2
Fixed polygons drawing
#741
birhburh
closed
2 weeks ago
1
Added schedule_update-s for touch events
#740
birhburh
closed
2 weeks ago
4
Fixed render targets not handling depth
#739
yakkudev
opened
2 weeks ago
0
Changes draw_text_ex to pass params by reference
#738
maxpiepenbrink
closed
2 weeks ago
3
draw_text_ex consumes params?
#737
maxpiepenbrink
closed
2 weeks ago
1
Update shapes.rs, add draw_arc
#736
KurlykovDanila
closed
2 weeks ago
2
Lack of ability to draw circles and arcs
#735
KurlykovDanila
closed
2 weeks ago
1
Does Macroquad work on FreeBSD?
#734
kul-sudo
opened
2 weeks ago
2
Implementation of functions to draw cylinders and cones
#733
jonmue42
closed
2 weeks ago
3
camera viewport DOES affect camera space
#732
PSteinhaus
opened
4 weeks ago
1
set_cursor_grab works as expected in example code but not on my own
#731
AntCursor
opened
4 weeks ago
0
bumpalo dependence (android)
#730
vada4367
closed
2 weeks ago
2
Asynchronous font loading
#729
davawen
closed
1 month ago
2
remove debugging println! call
#728
cyrgani
closed
1 month ago
1
Make Camera3D's Z_NEAR and Z_FAR customizable
#727
Alexandre425
opened
1 month ago
0
glam => 0.27
#726
jack-cooper
closed
1 month ago
1
Provide the projection and view matrices separately in the 3D camera, or add a screen-to-world method
#725
Alexandre425
opened
1 month ago
0
DrawCanvas::image() exceeds max drawcalls too early
#724
vjodar
opened
1 month ago
0
tweens::linear is unsound
#723
MaxVerevkin
opened
1 month ago
0
Flickering issue
#722
AnkurMal
opened
1 month ago
2
Fix issues with Atlas leaking memory.
#721
profan
closed
2 months ago
2
Update badge in README to docs to link to 0.4.5
#720
profan
closed
2 months ago
1
Fix issues with RenderTarget leaking memory.
#719
profan
closed
2 months ago
2
Save last mouse position at the end of frame
#718
foxtran
closed
2 months ago
1
`mouse_delta_position` always returns zero when called multiple times in a frame
#717
elgan65536
closed
2 months ago
1
replace std::f32::{EPSILON, MAX} with f32:: as per rust docs recommendation (old way is deprecated)
#716
narodnik
closed
2 months ago
1
Implement Clone, Copy and Debug on possible structs and enums
#715
musjj
opened
2 months ago
3
I can't adjust the system volume using physical buttons on Android
#714
xLin7648
opened
2 months ago
1
Allowed users to optinoally define number of sides on draw_circle and draw_circle_lines
#713
Nrosa01
opened
2 months ago
0
quad-net websockets recieve empty binary messages on web targets
#712
MDFL64
opened
2 months ago
0
Added update_from_bytes method to Texture2D
#711
Nrosa01
closed
2 months ago
1
Adds blend() and overlay() functions to Texture2D::Image
#710
ozymandiaslone
closed
2 months ago
1
Overriding mouse position and camera when using `macroquad::ui`
#709
ElnuDev
closed
2 months ago
1
feat(Window): expose screen_dpi_scale()
#708
miwarnec
closed
3 months ago
0
Add ability to run custom code before async main and opening a window
#707
Shelim
closed
3 months ago
2
high_dpi doesn't seem to make a difference under wayland
#706
vpzomtrrfrt
opened
3 months ago
0
Configurable clear_background() each frame
#705
DuckyBlender
closed
3 months ago
3
`draw_rectangle_lines` with thickness `1.0` only draws half of the rectangle
#704
walter76
opened
4 months ago
3
fix: objectlayer -> objectgroup for layer case
#703
thatguydoru
closed
4 months ago
1
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