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The width/thickness of the outline changes as the camera gets closer/further away from the game object. How do you set a constant width?
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Hey guys,
I hope you like the idea! Maybe it would be cool to have an option to set the min distance between two rifts or monoliths to spawn. And the other option would be for the monolith to setu…
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### Describe the project you are working on
Any 3D project with lightmaps
### Describe the problem or limitation you are having in your project
Godot offers screen-space ambient occlusion, bu…
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ECS and Rust seems to get along well:
https://youtu.be/aKLntZcp27M
Why not implement it in our game?
I tested with 100 pipes and measured performance in ecs-specs-structure-slice
![image](http…
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### Details
### Description:
I'm encountering an issue with particle rendering in an Angular 17 environment. Despite having no compilation errors, the particles are not being rendered on the screen. …
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ANTLR4 version 4.13.2, C++ target.
I have a Lexer and Parser rules as below.
Lexer:
Parser:
I use the command `antlr4 -Dlanguage=Cpp -listener -visitor -o generated/ -package spec Spec…
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**Describe the bug**
If I have 8 (or another number) in chunk render, when I need to change to a different number, it didn't save the change with the other number.
**To Reproduce**
Steps to repro…
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## What problem does this solve or what need does it fill?
Currently gizmos are global and are rebuilt every frame. This is fine for debugging small scenes. On big scenes, however gizmos can incur …
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Pages has been build dynamic using GroovyPagesTemplateEngine and it got cached in local file system for better performance. page content update has not pushing out into One Node to another Node in Clu…
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Nav menus were added to Core in 4.3 with partial refresh enabled by default. This was not so much a concern since nav menus are usually static without many dynamic aspects added with JS. Widgets, on t…