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`Entity` should automatically convert to `Entity` adding `.Owner` is silly
`Entity` should automatically convert to `Entity` with non-null Comp
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### Problem
Large entities don't work well. Minetest operates under the (pretty much hard-coded) assumption that all entities are "reasonably small" which is somewhere around a radius of a few nodes …
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### System Health details
Na
### Checklist
- [X] I have read the [FAQ](https://homeassistant-powercalc.readthedocs.io/en/latest/troubleshooting/faq.html) to see if there is a known solution to my p…
erkr updated
19 hours ago
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### Alarmo Version
v1.10.0
### HA Version
2024.4.3
### Bug description
Using the UI for Alarmo in HA I am trying to create a Notification to announce when the alarm is armed/disarmed. When selec…
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The multipart library you're including is causing lag:
![image](https://github.com/miyo6032/bosses-of-mass-destruction/assets/38401808/48ca108e-9b7f-4fa7-bc1b-63472867c022)
https://github.com/miyo…
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Rather than have generic animations that may not necessarily line up (example, one entity hitting another), we want to have actions cause both entities to enter animations that line up properly, so a …
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### What version of `drizzle-orm` are you using?
0.30.7
### What version of `drizzle-kit` are you using?
--
### Describe the Bug
The `findFirst()` query method returns an array.
Example code (…
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Factory class advertises an option to generate empty entity instead of a "sample", however the option has no effect
# Bug Report 🐛
As it's being used by the CLI generate command [here](https://g…
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**Describe the bug**
Using the graph-ql function `mutation batchAddTags` only the last entity of the list is updated.
**To Reproduce**
Steps to reproduce the behavior:
1. Go to datahub-instance…
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## What problem does this solve or what need does it fill?
I have a very simple blender file with a single mesh and multiple materials:
When exporting to GLTF it creates a mesh with multiple p…