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Investigate:
1. Just in time rendering
2. Deferred initial rendering
3. ???
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Originally posted as issue #65, now with more information. I've noticed an issue with SGM's "opening animations" when paired with Sodium. With "slide in" and "fade in from bottom" enabled, all _text_ …
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hello I am posting this message because the region lock update part does not seem to work, when I move to a new region I lose all the items affiliated to the previous region. Is this normal or am I mi…
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Pretty long-standing floats bug here. https://bugs.mojang.com/browse/MC-164352
![2020-07-12_16 53 41](https://user-images.githubusercontent.com/52297970/87251004-88d84200-c460-11ea-8a55-95947941fe9…
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Create the following screens, according to game flow:
1. Loading screen
2. Welcome screen
3. < CHOOSE >
1. < START >
1. Difficulty level screen
2. Size level screen
3. Game play …
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I was able to fix the timing by replacing onMouseDown with onPointerDown, but there is still one problem: the ripple is still cancelled on mobile while holding the button. It might have something to d…
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In Linux Cinnamon, v 2.1 I have Firefox to show scroll bars at all times.
Creating a WebApp using the provided utility, results in the setting being ignored. In one of my WebApps this means I canno…
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Hi, is it possible to set a scale greater than 1? It seems if I set a scale greater than 1, the reflection doesn't get any longer.
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```
Fading out to zero should end with a "white" RGB value.
when boblight fades out to #000000, it looks strange when the color was white
in general, but due to the fade out red / blue / green may b…
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```
Fading out to zero should end with a "white" RGB value.
when boblight fades out to #000000, it looks strange when the color was white
in general, but due to the fade out red / blue / green may b…