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Introducing the one, the only, Final Fantasy Acoustic Rendition. This handy, dandy album, yours for the low, low cost of free. ;-)
https://mega.nz/#!LVBCQaSQ!LqDng39nkOaiAItHXRukXPe_4Vnec2-IjgysTW…
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ghost updated
6 years ago
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I'm actual try to implement gradients for svg output. About that i have some questions:
- I have problem with unique id's - i need them to reference elements in svg. It would be helpful if every objec…
Kienz updated
6 years ago
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I been using V6 with my snes powerpak with no a single issue , but V7 keeps giving me an error
no internal header found I can screen shot it
![untitled](https://cloud.githubusercontent.com/asse…
ghost updated
6 years ago
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This would be a fantastic feature to add. I know I used to use it on snes9x all the time. The above also had an autopress feature which was fun, let you set a button to always depressed and then tur…
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This may be an instance of Track 51 in the normal game's code. I will have to run the game through a debugger to check. If so, I might have to figure out where the current area is stored in memory and…
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http://fantasyanime.com/finalfantasy/ff6/saves/ff6save10Perfect_OperaHouse.zip
That save will get you right before the Opera scene.
I want you to load that up, advance to right before Celes walks …
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Higan v097+, bsnes-plus v073+3, and SD2SNES all support the ability to pause a track and resume it later on the MSU-1. The FF6 hack, Dancing Mad, requires this in order to not restart area songs const…
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* Sound crackling/stuttering at some locations only (Figaro South is a good example). This occurs when you enter or visit the cities and villages. Just go to these locations (Figaro South, Narshe, etc…
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VACOLS::Case Load (26.0ms) SELECT "VACOLS"."BRIEFF".* FROM "VACOLS"."BRIEFF" WHERE "VACOLS"."BRIEFF"."BFKEY" = :a1 AND ROWNUM