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When tuning my Bale, I just realized that I'm probably sub-optimized because I'm not getting credit for the 12x fight sets. I'm pretty sure that should tilt my balance towards Rage/CD.
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# Game summary
- Game name: Capcom vs SNK Pro
- Game version: GDI/JP
- Tested: Beat the game, played all modes.
# flycast summary
- Version: Pre-release
- Recommended setting: V-sync ON.
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Both with hardware and software rendering, I'm getting failed unit tests with the current 2015.03-1 builds on Debian. The tests opencsgtest_issue1165 and {opencsgtest,throwntogethertest}_issue1215 are…
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Right now ship fighting in this game is just 99% of other spaceship fighting game: dogfight airplane
I think this is totally wrong, you can for very small and agile ship use this gameplay and make …
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if your riding a pig or horse and hit a mob or player while riding it you will false combat hitbox and fight direction
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It would be amazing if NPCs with the "board" token could be indicated that you needed to fight first before the condition was satisfied. Even better would be if you could specify the number of crewmen…
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Movestate should not affect unit AI when Fight or Patrol is active. The Roam behaviour for Owl is better than the Hold Position behaviour.
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```
What steps will reproduce the problem?
1. Fight with the monster on the top or bottom edge of the screen
What is the expected output? What do you see instead?
* info box covers fight / you don't …
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```
What steps will reproduce the problem?
1. Fight with the monster on the top or bottom edge of the screen
What is the expected output? What do you see instead?
* info box covers fight / you don't …
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```
What steps will reproduce the problem?
1. Fight with the monster on the top or bottom edge of the screen
What is the expected output? What do you see instead?
* info box covers fight / you don't …