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**Is your feature request related to a problem? Please describe.**
I find it strange that the character needs recipe books for many recipes even when he has skills much higher than the required dif…
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In a perfect world we shouldn't need to know which controllers are used. But sadly we need to rig each item to the physical layout of controllers for optimum feel. Realoading guns etc can make control…
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I have encountered a graphical issue that, thus far, I can only see in the Revolver.
The revolver, both in inventory and in hand, does not render. At all. Shooting bullets from my hands seems pretty …
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Game version:0.C-27732
Operating system: Windows 7
Tiles or curses: Tiles
Mods active: More Survival Tools, No Explosive Zombies, No Fungal Monsters, StatsThroughSkill IV, Vehicle Additions P…
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A continuation of #8220 because the scope has changed slightly and some more detail should be added. Again, this is a step in the right direction, attempting for a less controversial change rather tha…
ghost updated
5 years ago
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Game version: Currently 0.C-28092
Operating system: Windows 7
Tiles or curses: Tiles
Mods active: More Survival Tools, No Explosive Zombies, No Fungal Monsters, StatsThroughSkill, Vehicle Add…
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The prefab character u create with saving from the editor is an good example do learn everything about ur examples, but i would be easier to reuse and extend the created character in an own propose if…
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Add a lightsaber skill which gauges players' ability to use lightsabers.
Add a lightsaber crafting skill which gauges players' ability to craft lightsabers.
Perks for lightsabers should be locke…
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The way i see it power armor right now is pretty uninteresting. Power armor should be changed to a more modular system akin to vehicles. Stuff like storage slots, plating, servos, ect. These component…
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using just the dummy, and dragging/dropping into scene i'm having the following issues:
With Sci Fi Character:
- unable to move gun up/down with mouse. receive message
`NullReferenceException…