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Reloading the plugins in the middle of server execution is not properly thread-guarded, so unloading the plugins in one thread may cause other threads to call invalid plugin instances. This usually ma…
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Originally reported on Google Code with ID 585
```
Load attached level, see a Warlock attacking a barbarian. Notice there are attack animations
but (almost) no shots.
r1749
```
Reported by `Loobine…
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[cold.zip](https://github.com/user-attachments/files/16119728/cold.zip)
Solasta version 1.5.97 GOG
UB version 1.5.9.17
The entire part standing next to campfire in a blizzard are frozen and chill…
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```
Please give a short description about the enhancement.
A series of self-made sprites should be made to demonstrate a proof-of-concept
for creating personalized fighting characters.
What kind of…
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Podczas zmiany runy w mieczu runicznym w siedzibie nekromanty wywala z gry.
-4- 00:58 Info: 5 U: Skript: PerFrame: Pre-Init :( ....
-4- 00:58 Info: 5 U: Skript: PerFrame: FrameCallBack_Handl…
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```
Please give a short description about the enhancement.
A series of self-made sprites should be made to demonstrate a proof-of-concept
for creating personalized fighting characters.
What kind of…
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I am using proselint 0.6.1. typography.symbols.curly_quotes complains about double quotation characters on several sections in code blocks. Here's an example:
``````
Here is some preformatted code wi…
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Was in the original 'palette':
* Thin toggle wall/one-way wall (conceptually easy to implement, but I never looked into how alternate thin wall types ought to be encoded)
* Chuck-style Heart Socke…
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Dear developers, at first, thanks a lot for the port!
In the vanilla doom, I used to activate fast monsters in the following way:
1) start a game;
2) save it;
3) start "nighmare";
4) load the saving.…
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When playing frost mage talents the brain freeze proc in the frost tree makes fireball/frostfire bolt instant cast when the proc comes up on screen its not called BrainFreeze. Spoke to GM advised to p…