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As soon as area light source moves out of the camera frustum, it is disabled, which is obviously undesireable behaviour - instead, it would be nice to have culling similar to bounds based one used for…
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Would be useful to extract z-order curve as a library.
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9.4. 9:30 - ~16:00
Facebook> https://www.facebook.com/events/1280166898666181/
Tickets> https://ti.to/nodeschool-bratislava/4-webgl-three-js-edition
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// Matúš Blade Koprda - Ultra rýchle z…
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Well, I am still implementing the HalfEdge Datastructure (#336) , but I think this would be really nice and I didn't find an implementation in the package.
We could use an Octree to speed-up quite so…
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This becomes a problem when moving a face, at certain angles. For example, place a cube to your right, then grab the left face, and pull it leftward- if you follow it with your head, it will pop in/ou…
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I don't really understand why you're using RenderWorldLastEvent, and ASMing into the EntityRenderer class to make the frustum a field, just so you can cull stuff yourself. It looks like what you're do…
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Use the broadphase physics events to test against screen draws. Can also override for custom logic.
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The current OBB vs plane algorithm is an approximation that works best with more evenly-sized dimensions. As a result we sometimes see results like below, which cause tiles to be selected that aren't …
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Do you guys have any plans of bringing in support for three js? If so then it will be great for developers. There is a very similar impelmentation in gitgub called HolographicJS (https://github.com/lw…
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Image files which are located in a seperate folder. For example:
`.minecraft/shaderpacks//textures/dirtyLens.png`
And then using them by a sample2D.
`uniform sampler2D dirtyLens;`