-
### Describe the bug
I'm not sure im in right place to report it but here is following:
Feral druid > finisher action list > primal wrath logic issue
Here is quick note how primal wrath logic shoul…
-
Same as brightspace:
General:
- When selecting and placing a valid word 'aid', clicking play does not progress the game and results in the exception: Exception in thread "AWT-EventQueue-0" java.la…
-
2020-05-13 21:17:34.538+08:00 [15] ERROR Triton.Common.LogUtilities.Logger - [Tick] Exception during execution:
Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> Sy…
-
-
Add logic to skip monsters that we cannot see because of the terrain.
> Monster is on a part of the terrain where sight is not possible (or the game engine thinks its not possible...)
See issue #94…
-
# Game summary
- Game name: Donald Duck - Quack Attack
- Game version: E
# Daedalus X64 summary
- Version: v0.3 nightly
# Issues
Few shadow issues, needs sync video rate.
Playable
…
-
Easily tested with Potion Shatter + Stamina Potion or Merge
-
On Windows 7 rendering hangs after minimization but game logic is working.
So far I have no idea why.
-
Early game is notorious for this. Some solutions could include:
- Add random blocks in places. This is pretty hacky and would trivialize logic in many places.
- Adjust the geometry of the map. This o…
-
As it is, after #126, we're sending updates for all playing continuous/positional sound effects every game logic frame, which is unnecessary, and probably eats a fair bit of CPU time, especially on th…