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Does Yojimbo have any sort of builtin events like:
```
ENET_EVENT_TYPE_CONNECT
ENET_EVENT_TYPE_DISCONNECT
ENET_EVENT_TYPE_RECEIVE
ENET_EVENT_TYPE_NONE
```
I'm trying to make a server loop t…
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**Operating system or device - Godot version:**
Windows 10 Pro 64-bit, Godot source 64-bit build (tested with master branch)
Visual Studio 2015 Community, Windows 10 SDK Kit 10586.
Python 2.7.11, S…
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Hi Godot warriors,
So I am trying to get my head around how to build a multiplayer game with a dedicated server.
The mental model I have for a game server is basically a bunch of collision shape…
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**Godot version:**
3.0
**OS/device including version:**
MacBook Pro 13-inch 2017 (10.14.1 Mojave)
**Issue description:**
Unable to debug with two instance of godot: client and server. Which i…
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**Godot version:**
3.1
**OS/device including version:**
Debian 9
**Issue description:**
High level multiplayer API allows passing Objects with scripts to peers. This opens up a remote code ex…
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So, was just compiling Godot 3.1 RC with GodotSteam module and it's not working correctly and i'm also not quite sure what to change in GodotSteam actually. The engine itself is running and the Steam …
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I'm trying to use the **requestLobbyList()** function, but it doesn't seem to do anything. As I understand it, a **lobby_match_list** signal is supposed be fired when the request is completed, but tha…
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I wasn't having this issue building on Windows, but trying things out in Ubuntu with the latest commit, there seems to be some conversion issue with the CSteam ID, I assume because it isn't the standa…
ghost updated
5 years ago
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Is it possible to build lobster without the engine? In the docs here:http://aardappel.github.io/lobster/implementation.html#adding-your-code-to-lobster
It explains removing an engine folder, but t…
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**Godot version:**
Godot 3.1 beta 10 official build
Godot 3.1 beta 9 official build
Godot 3.1 beta 8 official build
Godot 3.1 beta 7 official build
**OS/device including version:**
Windo…
xtpor updated
5 years ago