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After I switched the terrain to generate using 3D noise, I encountered deformation issues. Some chunks are not deformable. When I try to deform the chunk terrain becomes darker but nothing gets change…
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**Describe the bug**
Using a `KinematicBody`, moved with `AnimationTree.get_root_motion_transform.origin` fed to `move_and_slide` causes the `KinematicBody` to fall through the terrain wherever the a…
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Hi @gkjohnson! First off, I'd like to say BEAUTIFUL job! Please keep up the EXCELLENT work!
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Some time ago I've implemented a [proof of concept mapgen](https://forum.minetest.net/viewtopic.php?f=14&t=14380) that has rivers that are only flowing downhill and join to form bigger rivers. I want …
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**Describe the bug**
When attempting to set the image of an HTerrainDetailLayer, the following error message appears:
> The selected resource (StreamTexture) does not match any type expected for t…
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Looks like the placement doesn't take into account the height of the terrain object itself. I fixed it by changing any instance where the heightmap was sampled to include it.
Example:
```csharp
i…
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Hello,
When trying to load an heightfield from a 2K heightmap the stepPhysics line gets unberably slow (it goes from 3ms (1K) in the logic update loop to 12ms (2K). The terrain size is 1024 (m). Is…
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**Describe the bug**
Lower tool draws the circle but has no effect. The other tools work fine.
**To Reproduce**
Make a new terrain.
Use the lower tool.
**Environment**
Win10/64
GTX 1060/6gb…
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After just upgrading to version 1.7, from 1.6.1024 (I think) and also changing the renderer from DX9 to DX11, I've got some strange shadow behaviour, where the shadow disappears when the camera is mov…
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Godot 3.2 alpha1
While updating the demo project, I noticed detail layers have a tendancy to disappear while painting, with an internal Godot error printed in the console (which I forgot to pick up…