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To put things in context, this module relies on creating a lot of unique meshes at runtime (in the hundreds). Most of it is done inside threads, but a small part is done on the main thread at a limite…
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Dual Marching Cubes is an algorithm for meshing voxel data that uses an octree to optimize the mesh, resulting in a mesh that uses less geometry where less is needed. It also (as far as I can tell) s…
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I noticed that every single file used for this game is stored right next to `project.godot` in the `project/` [folder](https://github.com/Zylann/voxelgame/tree/master/project). A lack of organization …
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Trying for hours to complete the simplest of commands to achieve the desired effect and to no avail. I have a psd file that's been converted to an xcf. It's a text texture, to be exact. I wish to simp…
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After installing the addon in 3.2 I got the following errors:
```log
Updating detail layer material
Exit world
scene/3d/navigation.cpp:144 - Condition ' !nm.linked ' is true.
Switch Scene Tab
…
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While trying to install raisimpy in a docker, I get the following error --
error: no match for call to ‘(const pybind11::detail::overload_cast_impl) ()’
Here is the version information on the r…
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Might I suggest implementing a smooth voxel system? Transvoxel would be a good one to implement, as it supports Level of Detail with seamless transitions.
http://transvoxel.org/
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Hi Zylann and others,
Thanks for this plugin! It will be a great time saver for making my first Godot game.
I'm having trouble compiling the android export template using this voxel plugin.
G…
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Sometimes, some lower LODs have faces that are black when using a texture, or impossibly dark even with a white albedo color and the sun shining directly on it. I wonder if those faces have their norm…
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I have a set of materials already set up (with albedo texture, albedo color, normal, uv scaling, etc), but I cannot use them to paint onto a terrain. Is this a planned feature?