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NVIDIAGameWorks
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PhysX
NVIDIA PhysX SDK
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Can I use Mingw instead of VC to compile it?
#663
Q3dlaXpoaQ
closed
19 hours ago
2
Static build of PhysX has no working linking order
#662
JoeRosselli
opened
2 days ago
0
Point in Polygon problem
#661
ViaCognita
opened
6 days ago
2
Enabling eMODIFY_CONTACTS causes jitter on wall collision.
#660
kujukuju
closed
2 weeks ago
3
Inverse Mass Scale Contact Modification and CCD
#659
PhilMaguire
closed
1 month ago
5
Penetrating collision not being resolved out of one another
#658
PhilMaguire
closed
2 months ago
1
Crash in releasing Scene Queries
#657
CuSO4H2O5
closed
2 months ago
3
Strange URLs on NVIDIA PhysX Website
#656
lordbendtner1337
closed
5 months ago
2
Crash in IslandSim
#655
zemlifr
opened
6 months ago
3
How to get PsXboxOneAoS.h
#654
fabo311
opened
8 months ago
4
crash when PxCreatePhysics is called
#653
v71
closed
8 months ago
1
[Joints] Broken joints, when removed/re-added to the scene come back unbroken
#652
NBG-Juozas
closed
9 months ago
0
Failing asserts inside BoxManager::prepareData
#651
SNMetamorph
closed
6 months ago
4
set kine-kine flag is not working
#650
Durumyisking
closed
7 months ago
2
Error in generate_projects.bat
#649
SigmaKlim
opened
9 months ago
2
what is the purpose of PxCapsuleControllerDesc.material
#648
haolly
closed
9 months ago
3
Strange read/write overlapping API calls errors
#647
SNMetamorph
closed
9 months ago
4
E2K: added initial support of MCST Elbrus 2000 CPU architecture
#646
r-a-sattarov
opened
10 months ago
1
PxControllerDesc::scaleCoeff clarification
#645
karjonas
closed
3 months ago
3
Missing Binaries When Running generates_projects.sh - Unable to Link
#644
borisbenedikter
closed
11 months ago
2
Scene raycast does not trigger filterShader function when setting PxQueryFilterData
#643
lpares12
closed
1 year ago
5
Dynamic bodies mass not calculated properly with updateMassAndInertia?
#642
lpares12
closed
1 year ago
7
Crash on physx::shdfnd::sort
#641
aki577
opened
1 year ago
3
ODR violations in struct RayParams
#640
thiagomacieira
closed
1 year ago
1
generate_projects-bat error
#639
v71
opened
1 year ago
0
Looking for guidance on triggers, and in general (enemy bullets hitting player ship)
#638
PcChip
opened
1 year ago
0
Not getting invite email
#637
sauravkumar8178
closed
1 year ago
5
Ubuntu - undefined reference to PxSetPhysXGpuProfilerCallback
#636
Kai-Indiemade
closed
1 year ago
1
Library Mismatch on Windows
#635
Kai-Indiemade
closed
1 year ago
1
is physx visual debugger open sourced?
#634
BackMountainBird
closed
1 year ago
1
Crash in ConstraintProjectionManager
#633
zemlifr
opened
1 year ago
0
[Question] Do not impart the based object's velocity
#632
KristofMorva
opened
1 year ago
6
onContactModify reports the same collision twice
#631
pkusilence
closed
1 year ago
3
Multithreading crash in PhysX 5.1 in CPU mode when using eNOTIFY_TOUCH_PERSISTS pair flag
#630
StefanRehling
opened
1 year ago
3
Creating a Realistic PhysX Vehicle
#629
jimmyw404
closed
1 year ago
5
Fix for characters auto climbing obstacles higher than their autostep
#628
msinilo
opened
1 year ago
1
Fix compiling for 32-bit Linux
#627
dpogue
opened
1 year ago
0
PhysX3.4 in UE4.26 IOS platform PxRigidDynamic return Transform is invalid contains float is Nan!
#626
zouqingwei12
opened
1 year ago
1
in a large scene, is it better or worse to combine some meshes with many triangles into one mesh?
#625
ka1nong
opened
1 year ago
2
what is the between setDrivePosition and setDriveVelocity ?
#624
haolly
closed
1 year ago
3
Crash on QuickHullFace::connectHalfEdges
#623
npestov9
opened
1 year ago
3
Crash in Sq::inflateBounds (from updateObjectsAndInflateBounds)
#622
msinilo
closed
1 year ago
1
Heightfield modification & PVD
#621
zemlifr
opened
1 year ago
4
Possible Improvment: $(SolutionDir)
#620
r2d2Proton
opened
1 year ago
0
Force CCD on "slow" moving rigid body
#619
LuwyStudio
closed
1 year ago
1
Hits post filtering and eNO_BLOCK
#618
elderkeltir
opened
1 year ago
1
Two issues with scene->Overlap()
#617
PcChip
closed
1 year ago
9
PxFixedJoint does not introduce velocity?
#616
filkry
opened
1 year ago
0
Add loongarch support and 128-bit LSX SIMD optimizations
#615
jinboson
opened
1 year ago
1
Physics Scaling
#614
Devyre
opened
1 year ago
0
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