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NVIDIAGameWorks
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PhysX
NVIDIA PhysX SDK
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unstable Rigid body when using GPU dynamics
#676
hadar-segal-isi
opened
2 days ago
2
Add user parameter to filter shader
#675
ilyal451
opened
4 weeks ago
0
Direction dependent friction
#674
ilyal451
opened
1 month ago
6
Colliding with a child articulation link seemingly generates less force than colliding with the base.
#673
ilyal451
opened
1 month ago
0
Gear joint attached to an articulation tends to make it start creeping all over the place
#672
ilyal451
opened
1 month ago
2
Mimic joints seem not to work correct on unlimited eREVOLUTE (not unwrapped) joints
#671
ilyal451
opened
1 month ago
0
setMaxJointVelocity on a joint makes the whole articulation rigid
#670
ilyal451
closed
18 hours ago
3
Copy external dlls doesn't work in my setup...
#669
BrescaMatej
opened
2 months ago
0
Which parameters can I set to change the contact performance during the modify contact?
#667
pgpgwhp
closed
3 months ago
1
Influence of Scenario Positioning on Simulation Results in IsaacSim
#666
gleitn96
opened
3 months ago
0
Assert with PX_ENABLE_ASSERTS and ABP_SIMD_OVERLAP
#665
Sknowman
opened
3 months ago
0
Are cylinders not supported in PVD?
#664
mishaBogdanov
closed
4 months ago
0
Can I use Mingw instead of VC to compile it?
#663
Q3dlaXpoaQ
closed
4 months ago
2
Static build of PhysX has no working linking order
#662
JoeRosselli
closed
2 weeks ago
3
Point in Polygon problem
#661
ViaCognita
opened
4 months ago
2
Enabling eMODIFY_CONTACTS causes jitter on wall collision.
#660
kujukuju
closed
5 months ago
3
Inverse Mass Scale Contact Modification and CCD
#659
PhilMaguire
closed
6 months ago
5
Penetrating collision not being resolved out of one another
#658
PhilMaguire
closed
7 months ago
1
Crash in releasing Scene Queries
#657
CuSO4H2O5
closed
7 months ago
3
Strange URLs on NVIDIA PhysX Website
#656
lordbendtner1337
closed
10 months ago
2
Crash in IslandSim
#655
zemlifr
opened
10 months ago
3
How to get PsXboxOneAoS.h
#654
fabo311
opened
1 year ago
4
crash when PxCreatePhysics is called
#653
v71
closed
1 year ago
1
[Joints] Broken joints, when removed/re-added to the scene come back unbroken
#652
NBG-Juozas
closed
1 year ago
0
Failing asserts inside BoxManager::prepareData
#651
SNMetamorph
closed
11 months ago
4
set kine-kine flag is not working
#650
Durumyisking
closed
11 months ago
2
Error in generate_projects.bat
#649
SigmaKlim
opened
1 year ago
2
what is the purpose of PxCapsuleControllerDesc.material
#648
haolly
closed
1 year ago
3
Strange read/write overlapping API calls errors
#647
SNMetamorph
closed
1 year ago
4
E2K: added initial support of MCST Elbrus 2000 CPU architecture
#646
r-a-sattarov
opened
1 year ago
1
PxControllerDesc::scaleCoeff clarification
#645
karjonas
closed
8 months ago
3
Missing Binaries When Running generates_projects.sh - Unable to Link
#644
borisbenedikter
closed
1 year ago
2
Scene raycast does not trigger filterShader function when setting PxQueryFilterData
#643
lpares12
closed
1 year ago
5
Dynamic bodies mass not calculated properly with updateMassAndInertia?
#642
lpares12
closed
1 year ago
7
Crash on physx::shdfnd::sort
#641
aki577
opened
1 year ago
3
ODR violations in struct RayParams
#640
thiagomacieira
closed
1 year ago
1
generate_projects-bat error
#639
v71
opened
1 year ago
0
Looking for guidance on triggers, and in general (enemy bullets hitting player ship)
#638
PcChip
opened
1 year ago
0
Not getting invite email
#637
sauravkumar8178
closed
1 year ago
5
Ubuntu - undefined reference to PxSetPhysXGpuProfilerCallback
#636
Kai-Indiemade
closed
1 year ago
1
Library Mismatch on Windows
#635
Kai-Indiemade
closed
1 year ago
1
is physx visual debugger open sourced?
#634
BackMountainBird
closed
1 year ago
1
Crash in ConstraintProjectionManager
#633
zemlifr
opened
1 year ago
0
[Question] Do not impart the based object's velocity
#632
KristofMorva
opened
1 year ago
6
onContactModify reports the same collision twice
#631
pkusilence
closed
1 year ago
3
Multithreading crash in PhysX 5.1 in CPU mode when using eNOTIFY_TOUCH_PERSISTS pair flag
#630
StefanRehling
opened
1 year ago
3
Creating a Realistic PhysX Vehicle
#629
jimmyw404
closed
1 year ago
5
Fix for characters auto climbing obstacles higher than their autostep
#628
msinilo
opened
1 year ago
1
Fix compiling for 32-bit Linux
#627
dpogue
opened
1 year ago
0
PhysX3.4 in UE4.26 IOS platform PxRigidDynamic return Transform is invalid contains float is Nan!
#626
zouqingwei12
opened
1 year ago
1
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