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https://mudblazor.com/components/collapse#api
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**Describe the bug**
A clear and concise description of what the bug is.
**Platform(s)**
- [x] Quilt/Fabric
**Environment(s)**
- [x] Singleplayer
and
- [x] Server
**Versions**
* M…
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**Is your feature request related to a problem? Please describe.**
When I am going through memories, I tend to want to see everything i have done myself. In reality, there are a lot of other things i…
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### No existing issues.
- [X] There is no existing issue for my problem.
### Describe the bug
When select "Hide after selection" - notnig happend
### To Reproduce
Select option - Hide a…
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I plan on implementing the hiding of input cells. Might not happen for 4.1, but I will be optimistic for now.
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The game overwrites two global Minetest settings: `time_speed` and `node_highlight`.
This is a problem because once you launch the game, the *global* Minetest settings affect other games, so the pl…
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I'm prototyping using LiteFS Cloud to distribute data retailers. Say we have Target and Sprouts. I only want the replica at Target to ever see `target.db`, and Sprouts should only see `sprouts.db`. If…
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My proposal is to use the poisson equation to illustrate the main concepts on programming with OpenMP offload.
It is simple and of scientific relevance.
The Example is written to C.
Solve the poisson…
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I'm not a coder so idk what's possible with this plugin system but would love something along the lines of:
hiding job gauge based on parameter bar state (whether it's on or off)(preferably)
custom …
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*Sent by Matija Šuklje and automatically created by email*
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Hi,
thanks for Wallabag. I’m thinking of starting using it again, since
annotations still don’t work in Pocket. I guess I’ll just …