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It seems when someone has the Dwarf or Fairy rings on in multiplayer on a custom modpack I put together, they tend to suffocate in walls if they get close enough to them. It seems like their actual hi…
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**Is your feature request related to a problem? Please describe.**
when projectile are set on disapear on hit, they can easily be invisible when used on close hitbox and so hard to know if triggered …
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Currently it's possible for cut line and miss area to render far outside note body.
There's currently an attempt to use `Mask` component, but it's non-functional. This should be fixed.
Perhaps, [Sp…
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With the new flag hitbox and a good defense, flags can be somewhat stationary for extended periods, even when players touch the flag there is no guarantee the flag throw command can be given in the ve…
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The main idea of this task is to add some mechanism that implements the ability to declaratively describe the hitbox configuration.
- HTTP server configuration (host, port, etc.)
- Backend configura…
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## High Prio
- [x] Buying a Gem of Timewarp in the gnome shop triggers the purchase of a Wrath of Elynie and vice versa.
- [x] Skill prices not showing up:
![](https://cdn.discordapp.com/attachment…
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### Describe your suggestion
This is not really a very big suggestion, just a very obvious one that I would like to point out. Planes shouldn't really be able to just dive into the water, then reappe…
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My server started slowing down, `paper entity list * world` showed me over 4000 cows. Then it disappeared after a few restarts, but few minutes later there were over 2000 cows again. in my file is onl…
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if a player jumps and then lands on the ground (according to the server) but with your ping they are still in the air, their VecMaxs.z will be 18 units higher than the players highest point in the jum…
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Existe un pequeño bug que implica que al saltar muy cerca de un bloque yendo hacia él te permite volver a saltar instantáneamente a pesar de no haber tocado aún la superficie superior del bloque
ht…