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Reproduced on both Arch and in a Debian 12 container:
```
error[E0308]: mismatched types
--> /root/.cargo/registry/src/index.crates.io-6f17d22bba15001f/oculante-0.8.22/src/ui.rs:98:29
|
98…
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I tried to play genshin impact with 3DMigoto-GIMI, the game crashed and it looks like might be a 3DMigoto bug.
Also im playing on Linux with wine. The content of created log called d3d11_log.txt migh…
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**Boilerplate Introduction**
At present, the code for handling vector (e.g. Asteroids, Tempest, Star Wars) games is lacking in a number of areas, both in terms of accuracy and in terms of tracking dat…
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SPIR-V compiled from GLSL like the following:
```
layout(std140, set = 1, binding = 0) readonly buffer ExampleData
{
vec4 Data[];
};
```
will produce HLSL using `ByteAddressBuffer` (or …
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### MAME version
0.230, 0.265
### System information
Windows: Windows 11, 64-bit, version 23H2, USA, x86-64, 16GB system RAM
Linux: Ubuntu 18.04.6 LTS (GNU/Linux 5.4.0-150-generic x86_64), 16 GB…
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I'm not talking about "bind everything", I'm talking about pointers for buffers and handles for images we had in OpenGL for past 10 years?
Same question: https://twitter.com/Icare3D/status/10602075…
ghost updated
2 years ago
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Since I don't have a discord account this is an off-shoot continuation from the discussion in #279. My question stands in the title of this issue. Some background is given below ...
Considering th…
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Intel hardware has some initial support for vulkan video decoding but this application appears to fail in numerous ways when attempting to run it on linux+mesa. Most of these appear to be bugs in the …
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HLSL has many intrinsics, functions and data types that will need to be implemented.
We need a centralized list of all these things, which shader model and stages they apply to, and the state of th…
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Let's assume that we have a sort-of-working version (i.e. able to go into 3D environment for 90% of the times, in both debug and release version, and is functioning the way it was in FF6) of the code,…