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For many games, it's useful to have different schedulers for systems. For example a turn-based games needs a scheduler for looping logic, like rendering, but also needs to process turns whenever a pla…
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**Describe the problem**
I would like to schedule blocks in a recurring manner i.e. blocks should be resurfaced in the daily notes following specified intervals. The current date picker is, however…
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Since this PR [#48922](https://github.com/kubernetes/kubernetes/pull/48922), extended resource outside *kubernetes.io namespace cannot be over-committed.
From the implementation of kubernetes, this…
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Backup Button - Simply have it backup the latest saved files at C:\Ark Environment\The Island\ShooterGame\Saved\* and rename it with the current date timestamp. This would could be a addition for now …
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_Original author: michael.bedward@gmail.com (June 15, 2011 12:50:49)_
Rationale: on large system working at high parallelism level (busy image servers) using a single scheduler and a single tile cach…
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[Gong snippet - prospect-salix](https://us-65885.app.gong.io/call?id=7319986570446399131&highlights=%5B%7B%22type%22%3A%22SHARE%22%2C%22from%22%3A1449%2C%22to%22%3A1479%7D%5D)
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## Goal
| U…
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While current RAS counter information can be useful for driver developers, IMHO it does not really suffice for managing cluster of devices.
This is because:
* There's no definition what "UNCORRECT…
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The netrender engine should able to handle GPU rendering.
Things to consider:
- Instead of lines the scheduler needs to schedule tiles which are better handled by gpus
- all gpu machines in the…
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## What problem does this solve or what need does it fill?
I want to give Plugin consumers an extra level of fine tuning by allowing them to replace preexisting systems in a schedule with their own…
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Name of the resource
AWS::ImageBuilder::ImagePipeline
Description
Created a stack for resource type AWS::ImageBuilder::ImagePipeline
Resources:
ImagePipelineAllParameters:
Type: 'AWS…