-
```
There are several things that might make sense to do. I'll throw these together
in a single bug to keep things simple.
* Use progress events to incrementally draw partially downloaded meshes
…
-
```
There are several things that might make sense to do. I'll throw these together
in a single bug to keep things simple.
* Use progress events to incrementally draw partially downloaded meshes
…
-
```
There are several things that might make sense to do. I'll throw these together
in a single bug to keep things simple.
* Use progress events to incrementally draw partially downloaded meshes
…
-
```
There are several things that might make sense to do. I'll throw these together
in a single bug to keep things simple.
* Use progress events to incrementally draw partially downloaded meshes
…
-
```
There are several things that might make sense to do. I'll throw these together
in a single bug to keep things simple.
* Use progress events to incrementally draw partially downloaded meshes
…
-
**Author: rjaguar3**
I'm currently working in gdb on this. (I believe this is r9016). The culprit function appears to be KartModel::scaleKart
Program received signal SIGSEGV, Segmentation fault.
0x…
-
With Optifine on, render distance seems to be circular, while the LODs display in a box around the player, leaving a gap in the corners. Issue is more apparent on larger render distances. Issue may bi…
-
### Godot version
4.0 Beta 10
### System information
Linux Mint 21, Vulkan, Intel Iris Xe (Intel i5-1135G7)
### Issue description
Faces disappear under certain angles on some imported glTF meshes…
-
```
There are several things that might make sense to do. I'll throw these together
in a single bug to keep things simple.
* Use progress events to incrementally draw partially downloaded meshes
…
-
```
There are several things that might make sense to do. I'll throw these together
in a single bug to keep things simple.
* Use progress events to incrementally draw partially downloaded meshes
…