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- [ ] 2D top down character
- [ ] 3D first person
- [ ] 2D physics scene
- [ ] 2D grid based
- [ ] 3D flying first person
- [ ] 2D side scroller character
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**Description**
Anti-adblock blocked by uBO, but not by us.
![detroit news anti](https://github.com/ghostery/ghostery-extension/assets/11689349/9d348b7b-73a2-4e2b-a100-d8334262d908)
**URL:** `h…
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Add text and Auto-increment tools don't use stick point where I click, but spawns at top left and ends where i clicked. Thats not comfortable when annotating, because I need to do extra step to select…
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After using cups-browsed with the patches for CVE-2024-47076 and CVE-2024-47176 applied, a user opened bug #108350 [1] in Debian. More logfiles are attaches to the bugs. Do you have any idea what went…
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Hi, Sargis,
I received your email and I thought it might be much better to post it here to introduce uLapack to more developers. Actually, I'm trying to run **uLapack on MCUs**,
As described in …
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Are there any plans to update this for Godot 4?
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Hello,
I am exploring the capabilities of the cuda-checkpoint utility and have a few questions regarding its support for distributed training scenarios:
1. Checkpoint and Resume During Allreduce: Do…
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I tried to use the cffi groveller to create a binding for
The following definition:
(cenum (v4l2_buf_type :define-constants t) ((:capture "V4L2_BUF_TYPE_VIDEO_CAPTURE")))
leads to this code in the…
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Looking at https://github.com/JuliaDSP/DSP.jl/releases for the latest 0.7.10 it appears that the list of merged PRs is wrong. Example: It's stated that for 0.7.10 the PR #458 was merged, which made me…
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Using Shutter I was thinking about custom useractions. Idea is to apply custom commands to image from Shutter as external commands.
Example:
If I want to apply some custom command, after taking scree…