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### Godot version
v4.1.1.stable.official [bd6af8e0e]
### System information
Godot v4.1.1.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2080 Ti (NVIDIA; 31.0.15.3734…
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### Description
The current gRPC documentation is too basic: https://quarkus.io/guides/grpc-getting-started#generating-java-files-from-proto-with-protobuf-maven-plugin
It should be enhanced to cov…
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Hi there! I appreciate your job here, still some troubles got there though. After CombineMeshes(meshes, SMRobj.GetComponent()), where 'meshes' is list of SkinnedMeshInstance and SMRobj is the object w…
Ossif updated
3 months ago
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Yunyan Yao, Ranran Cai, Tao Yu, Yang Ma, Wenyu Xing, Yuan Ji, Xin-Cheng Xie, See-Hun Yang, Wei Han
> Interfaces between materials with differently ordered phases present unique opportunities for ex…
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I'm guessing the default fragment shader should respect the material properties defined in the record data, so that the user changes that and never worries about glsl. How exactly we want to do that i…
mgold updated
9 years ago
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```
What steps will reproduce the problem?
1. Create a material with a Seperate Diffuse, Normal and Specular Map
2. Set the properties accordingly
3. Run
It seems that whatever I try, the Specular ma…
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FVH highlighter fails to properly highlight multi phrase query with many terms.
### Elasticsearch Version
V8.12
### Steps to reproduce
```js
PUT index1
{
"mappings": {
"propert…
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```
Use PropertySheet in MaterialEditor instead of home-brew panels to display
options. Requires wrapping Material into node with parameter properties.
http://bits.netbeans.org/dev/javadoc/org-openid…
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```
Use PropertySheet in MaterialEditor instead of home-brew panels to display
options. Requires wrapping Material into node with parameter properties.
http://bits.netbeans.org/dev/javadoc/org-openid…
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SIO splits material entity into chemical entity and specialized chemical entity
![image](https://user-images.githubusercontent.com/50745/110053864-f518f600-7d0e-11eb-9e37-c8919919a98a.png)
a…