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There are some issues with current MIDI low-level stuff that will backfire if not taken care of.
Namely, it is built around an assumption that incoming MIDI messages are 3 bytes long. As far as I c…
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First, this project is amazing, and thank you for sharing it.
I'm prepping to build one right now, and I just sent the 2 PCB's to be manufactured (with a red upper and blue lower board like Super …
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I think Analog Heat MKI could work with the same configuration as the MKII because the number of tracks and the bit depth are the same (4x4 and 24 bits). We just need to replicate the configuration.
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Hey thanks for sharing this controller.
I started hacking on a way to get feedback from Mixxx back into TouchOSC, so far only implementing volume faders for deck 1 and 2:
https://gist.github.com/d…
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This problem was already mentioned in a [comment](https://github.com/Mindwerks/wildmidi/issues/142#issuecomment-233852900) by @psi29a regarding some XMI files from The Elder Scrolls I: Arena, but I th…
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Would it be possible to provide support for jog wheels like shuttleXpress and shuttle Contour?
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Not really sure where to post anything, so here it goes.
I've had a fair amount of work done on CrashEdit locally which hasn't been pushed (apparently the version on here is from december of last yea…
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Here I wanted to discuss "The Model", how the overhauled MIDI engine should interact with Giada. This needs to be established before we can proceed with GUI and polishing functionality.
First thing…
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Looking at the roadmap for 0.9 and the TODO, there's mention of a Buzztrax-Live module
http://wiki.buzztrax.org/index.php/Buzztrax-live
and remote control:
http://wiki.buzztrax.org/index.php/Remote_co…
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Idea spawned from this discussion https://github.com/scgolang/midi/issues/1
This would allow users to have more control over which ports they use.