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### Issue Description
There is an observed inconsistency in MSBuild when attempting to conditionally include NuGet package references using the `Choose` element with the `When` condition. Specificall…
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We have an upgraded and existing Service Fabric(SF) project running on .NET framework 4.6.1 to .net 6.0 and the old build pipeline is not working and failing in packagestage for SF project
- Buil…
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I saw the message
> Using shared compilation with compiler from directory: /home/sam/.cache/bazel/_bazel_sam/c0ab60a4963be8b657cd35acdb19a608/external/dotnet_sdk/sdk/3.1.100/Roslyn/bincore
From…
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## Issue Description ##
For a very long time (2 years+) the performance of OmniSharp has been bad on my machine (iMac 5k 2017, 3.4 GHz Quad-Core Intel Core i5 with 24GB memory). Actions take a long …
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1. Install 9.0.100-alpha.1.24053.14 in Loc OS(e.g Chinese OS)
2. Run "dotnet new console" in CLI.
3. Check if the messages are localized well.
Expected Result:
the messages are localized well.
…
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`dotnet` compilation fails on mono, verified on OSX and Linux:
```
▶ dotnet build samples/mnist
Microsoft (R) Build Engine version 15.3.409.57025 for .NET Core
Copyright (C) Microsoft Corporatio…
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### Description
Context: Migrating game engine written in c# from legacy xamarin ios to .NET7.
After the migration, when comparing minimal engine project for ios ("EmptyProject") I noticed non n…
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## Steps to reproduce
1) Install dotnet CLI from https://dotnetcli.blob.core.windows.net/dotnet/Sdk/1.0.0-preview3-003618/dotnet-dev-win-x64.1.0.0-preview3-003618.zip . By installing, i mean extract …
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Idea from @grendello on Discord:
> however, @rainersigwald it would be nice if binlog masked the user's home directory path
> it reveals login name
> it's especially important on servers
> it gi…
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From looking at the [Setup](https://github.com/GodotECS/godex/wiki/Setup) and the [Compiling with Mono](https://docs.godotengine.org/en/stable/development/compiling/compiling_with_mono.html) Godot doc…
Yam-s updated
9 months ago