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Hi! I'm wondering if it would be useful to add a code editor experience inside of the VR so you don't have to take off the helmet again and again?
@mtschoen @amirebrahimi
Sorry for bothering you gu…
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### What happened?
Im working on a kitchen sink modpack and using Kubjs to implement changes. If i open my inventory and view REI during its initialization phase, when it hits around 56-88% completio…
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## Description
Would it be possible to draw performance counters in the timeline? (And maybe position events by GPU or CPU timestamp?)
At the moment I'm exporting the performance counters into CSV a…
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### Tested versions
4.3 beta 1
### System information
Oculus Quest 2 - Godot 4.3 - Compatibility
### Issue description
When using compatibility mode for rendering and applying any kind of MSAA an…
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The pico 4 doesnt have touch controller/thumb rest buttons, can you add an option so it uses both grips and a joystick as an options for the DPadMethod.
**UEVR-1.0\src\mods\VR.hpp**
**_Line 730_**…
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Making a good immersive VR controls module is long and complex, because of the many basic cases to cover :
- no immersion ( mouse/keyboard preview before immersion )
- immersion but no controller
…
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When i go to the moon a few chunks can generate and nothing else i can get 5 or 6 chunks from where my rocket lands. And nothing else. it looks like it is being generated but it does not render at all…
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Hello! I am implementing a c++ 3d sound system on Ubuntu. Everything with OpenAL is working great, but the builtin HRTF doesn't seem too precise, so I followed the guide here https://www.reddit.com/r/…
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I was thinking the other day that it would be great to make an app like Google Expeditions for Google Cardboad but using web technologies (p.e. mixing Pannellum + Ionic Framework).
What do you think …