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The overlay and controllers are under the ground
![controller](https://user-images.githubusercontent.com/46159174/186105048-861a78df-45c9-44cc-9d6b-127a11b6a1d0.PNG)
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**Describe the bug**
For seated experiences, I am unable to change the default position. On the quest, this would usually be done by holding down the oculus button, and on steam this would usuall…
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Just bought this and found the game to be very unstable!! Numerous crashes one of which completely froze my headset and others where the game reported conflict issues with the guardian. Developerhas …
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Users often have to come up with their own facial gesture systems to create gestures on their avatars. But not everybody can program them with logix. There are community tools to help mitigate this is…
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Hand-tracking is currently very tightly bound to a particular valve hand model in the openxr library which maps across to a skeleton shape without any easy access to the transforms. Once we can inter…
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hi~ i'm starting learning three.js and my English is poor, /(ㄒoㄒ)/~~ i hope you can understand my question.
your work is great,and i'm trying to use it, and i click your online version but it seemed…
rscv5 updated
2 years ago
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After sideloading oculess, removing all accounts, setting oculess as the device owner and disabling telemetry, i gave the headset a restart, and on boot it shows the 3 loading dots infinitely, prevent…
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## Describe the bug
When the "Motion Controller Model" is enabled and the Quest 2's controllers are turned on in a MRTK enabled app, the application crashes.
## To reproduce
Steps to reprodu…
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When fast-switching between rooms on mobile, the web page eventually crashes. Before it crashes completely, some of the textures in the scene fail to load. This implies it's some sort of memory exhaus…
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### Is there an existing issue for this?
- [X] I have searched the existing issues
### Tested Build
Edge 24
### Android Version
13
### SoC type
Snapdragon
### Device GSMArena l…