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## Configuration
Firefox Reality version: 10.1
Firefox Reality build ID: 2020-05-20 (54b1018)
Hardware: Oculus Quest
## Steps to Reproduce
1. Navigate to https://beatsaver.com/s…
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### Please DO NOT LINK / ATTACH YOUR PROJECT FILES HERE
**Describe the issue**
After updating to AVPro 3.0 Ultra, playback in our app causes the entire app to crash.
We specifically upgraded to 3…
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This package is fantastic, it would be great if it could support **Stereo-QuadBuffer** for _Active Stereoscopic System_ (Cave, Virtual Wall, etc). Unfortunately **Unity** has removed support for _Ste…
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**Describe the issue**
On Android BGRA texture quality is lower than YCbCr420_OES.
Texture appears blocky and pixelated on object edges. Bilinear filtering when sampling BGRA texure not helping and …
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So I have a non-MK app that I'm trying to decompile, I managed through IDA to identify that it was in fact compiled through Watcom. I've tried multiple softwares to try to decompile it into comprehens…
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### Version modpack Used
TerraFirmaGreg-1.20.x-0.7.12-cf.zip
### Environment
singleplayer
### Side Crashed
Client
### New Worlds
Yes
### Steps to Reproduce
It is the first time I play terrafi…
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## Description
Upgraded on linux from 20.6.1 to 20.7.1 and now when steam connects on Oculus quest 2. the app crashes and goes back to main screen on the VR. In std out i see:
```
/home/guy/.…
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I am trying to set the qpos values to the assets in unity and render it in unity. The process I am following is, I am trying to run the mujoco simulation separately and get the qpos values over a ZMQ …
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**Describe the bug**
_A clear and concise description of what the bug is._
**To Reproduce**
Steps to reproduce the behavior:
1. Compile Android Libraries
2. Build the Unity project for android …
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**Describe the bug**:
**Steps to Reproduce**:
**Expected behavior**:
**Real behavior**:
**Media**: