-
This is simply an idea for game solution, no in-depth research. I hope that the person who saw the post has further discussion.
[Filament](https://github.com/google/filament) is a real-time physica…
-
```
What steps will reproduce the problem?
1.Create a ParticleEmitter, set it to use a point mesh, set the material
parameter "PointSprite" to true and the additionalRenderState "PointSprite" to
tru…
-
Part way though today `evdi_device_add` and `echo 1 | sudo tee /etc/devices/evdi/add` both started hanging. The display would freeze except for the mouse, and I would have to force power off to recove…
-
i realize WebGL is 'based on' OpenGL ES 2.0, and is maybe more of an API than a language specification, but i think some mention should be made. Ideally it would have it's tab, but with browser and de…
-
Right now `draw_line` does not work in `record` blocks, and there are subtle differences between machines/GPUs when it comes to coordinates. `GL_LINE` needs to leave the library.
`draw_line` seems to…
-
## Environment
* OS Version: Ubuntu 22.04
* Source or binary build? tested in both (harmonic)
* If this is a GUI or sensor rendering bug, describe your GPU and rendering system. Otherwise dele…
-
I've found a bug in your texture upload mechanism for OpenGL on Android. Basically you set the packing alignment to a fixed value of 4 with `glPixelStorei(GL_UNPACK_ALIGNMENT, 4);`. This can be proble…
-
Affected the OpenGL backend. Lines, Quads and so on should be changed internally to triangles. Besides from a possibly positive effect on speed the change have the benefit to correct rasterization. Se…
-
Here is the full code and log where I got this error
https://gist.github.com/Archspect/02a2007bbc85f90dc89db30b58d1fce7
I am using Arch Linux with an intel integrated graphics card that supports O…
-
I first discovered this type of issues when I had a macbook (which I no longer have) and tried to get geometry shaders working. The compatibility profile on my macbook didn't allow for the necessary s…