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This is on single player, default Palace of Ice.
If you attempt to cast greater invisibility with Drusilla, it automatically is twinned spell and doesn't consume sorcery points. If you attempt to …
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**How will this feature improve the game?**
Adds an additional epic game mode to AoTTG2 that will challenge the players to accomplish a certain goal.
Initial mention by @Freddy, pointed recently b…
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I'm sort of imagining a qualititative process here rather than some sort of automated harness connected to one of the more generic NLP eval metics. Those are great for LLM-level broad comparisons, but…
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On nearly every single 1x2, 1x4, 2x2, 3x3, and 4x4 sized scenery object in WW and TT, the spots where walls can be placed along the tiles those objects occupy are consistently incorrect.
Pictured bel…
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# Part 1:
### From the mock report
![Image](https://github.com/minvws/nl-kat-coordination/assets/46660228/881f6dcb-7e41-43b9-a395-cdc2dcd7c459)
This is fixed by:
- https://github.com/minvw…
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### Requested Feature
Recursively search output directory for matching songs. Currently, only the output directory is searched instead of sub folders as well which can make managing songs quite diffi…
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The goals for this project still aren't clear, or they are not what they should be, or the content of the course so far doesn't support the goals.
The [readme](https://github.com/brson/talent-train…
brson updated
5 years ago
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- There were some experiments with React hooks and I think we should implement something similar in Seed.
- The idea is:
1. Use The Elm architecture (TEA) for your business logic and keep all bus…
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One way to implement the ever-present roguelike feature of dungeon branches would be by revamping Dungeon level encounters with a specific selection - first based on the Terrain the dungeon is in, sec…
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Trying to farm "The Wanderer's Palace" there is an un-targetable enemy that will continue attacking you until you are away from it. I'd like to know if there is a way for AutoDuty to not wait until co…