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Hello, Flame is awesome!
It would be cool to add support for trails, like in Unity.
Trail Renderer:
https://docs.unity3d.com/Manual/class-TrailRenderer.html
Trails module for Particle Syst…
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When invoking FindMe within search range of a Steam Pump a NullPointerException is thrown. Additionally, no particle effects are produced.
```
[16:45:41] [Server thread/FATAL] [minecraft/Minecraft…
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Something I kept forgetting to report. If you play the Zombie Fest game and shoot an exploding barrel you will see that shadows project onto the smoke, this really should not happen;
![image](https…
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![image](https://user-images.githubusercontent.com/108704929/177580545-2caa81dc-2b72-480b-a480-54443ce939f9.png)
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## Details
When `GetAttachment` is called serverside on a SWEP, the server ignores the SWEP's actual worldmodel and substitutes in some mysterious unknown worldmodel for the attachment calculations. …
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![image](https://user-images.githubusercontent.com/108704929/177367386-7201b5af-d9f0-4163-a3af-2de7c1d2c4c5.png)
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## Details
Since it seems that GregTech is implementing heavier elements that are highly toxic and radioactive, I guess it would be reasonable to add in new gameplay mechanics that require the player…
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This problem is complex and cannot be solved easily.
A general architectural problem is that a single player can easily flood the server with packets, for example, if a player is doing multiple act…
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There are underwater particle effects that are missing in Aquatic Mine, Death Chamber, and Egg Quarters.
![SA2DCAQParticle](https://github.com/shaddatic/sa2b-render-fix/assets/62478552/4a84713d-697a-…
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### Describe the bug
### Description
I have created different kinds of SOUL enchantments that allow harvesting souls, such as Soulfisher, Soulharvest, Soultilling, etc.
I used the `` function aft…