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![screen00047](https://user-images.githubusercontent.com/347552/155843726-5974fd77-cdbe-4d99-858a-6dab9c2c6b31.jpg)
Infolog
[t=02:32:54.174998][f=-000001] [SpringApp::Reload][1]
[t=02:32:54.1…
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## Description
- Loading / unloading a cubemap texture (fed with manual mipmaps) and assigned to a model leads the texture to be loaded without any mipmaps (and ram image) after the second loading.…
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This appears to be a fantastic lib. Amazing work.
We're trying to integrate it into our Babylonjs project, having having some difficulties.
Is the README up to date? Because looking at the code,…
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It's needed to implement _Physically based rendering_ (_PBR_) for example [_Cook-Torrance_](https://en.wikipedia.org/wiki/Specular_highlight#Cook%E2%80%93Torrance_model) lighting model. Implementation…
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[This zip file](https://github.com/mozilla/hubs/files/5531730/lightmap-test.zip) contains a Blender project and the subsequent GLTF export. If you import the GLTF file into Spoke you can see the light…
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_This is a Focus Area tracking issue_
PBR is a standard-ish way of rendering realistically in 3D. There is both a lot of interest and a lot of brain-power in this area, so it makes sense to build P…
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**Is your feature request related to a problem? Please describe.**
I am _not_ an artist, I am only exporting existing models into the engine.
And I find it mildly frustrating that Diffuse BSDF mater…
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**1. Trabajo previo y fondo:**
- [x] Concept del escenario
- [x] Concept de los props y obstáculos
- [x] Crear fondo con zeppelines islas flotantes. Sería bueno elegir ya el skydome.
**2. Escena…
alhgo updated
2 years ago
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## Which component should be improved?
`buildcubemaps` system could have its 4x screen res limit removed
## Describe your suggestion
Building cubemaps in the engine requires the screen resolution…