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Following some discussion with Karroffel and getting neikeq's GodotSharp module functional, I had an idea to make script/class organization easier, by having Godot automatically parse the project file…
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Hey!
I'm really interested in your project. I want to have a phone like the hamburger menu in my desktop app and would really appreciate it if you could let me know how to use this project.
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Here is, thrust-bug.cc, a MWE that compiles under the github version 100803 but not under the latest CUDA release 100904
```
/*
This program compiles with Thrust 100803 but not with 100904.
g…
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Hi All!
I'd like to float the idea of improving the documentation of the Daisy library.
There are several different approaches to doing documentation, there exist some nice fully featured code d…
jrepp updated
4 years ago
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I've been implementing this proposal within Terser, to make sure people can minify their modern code. However I'm haunted by the complexity of it (when trying to implement it inside of a minifier that…
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Once I get this working, I'll make some more concrete suggestions for the documentation. I'm really struggling to plug this into my existing EFCore-based project based solely on the documentation prov…
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@grumo As per our discussions, this is the very first step that I will be taking to have a better understanding of our mining process so I can build #1435 in the most effective way.
I will log my w…
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Hello SDL community,
The review of "SDL 0272 - JavaScript Suite SDL Manager" begins now and runs through January 14, 2020. The proposal is available here:
https://github.com/smartdevicelink/sd…
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Hi,
**Update**
> V UI has been released, V itself is used for declarations.
I'm working on declarative UI right now.
Which approach do you think is the best: Swift/Dart (using the same lan…
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On convenient feature of ngrx's entities, is the ability to specify multiple actions in `ofType` to trigger an effect. It would be great to do the same using auto-entity's `ofEntityType` function. A…