-
```
Currently when playing with observers, the observers are in the players set and
also return true on self()->isEnemy(observer), this can make it hard to
determine which players are the observers …
-
```
In some situations when the players race is not random it will behave as though
it was.
I have experienced this when:
When playing Single Player -> Custom game in FFA and Melee games
When playin…
-
```
What steps will reproduce the problem?
1. Play a game and have the enemy steal your gas
2. After destroying it, its details either don't change or are incorrect
Unsure whether it affects all race…
-
```
the following code in onFrame causes a crash on the provided ums map:
if (Broodwar->getFrameCount()%40!=0) return;
for each(Unit* u in Broodwar->self()->getUnits())
{
if (u->getType()==…
-
```
the following code in onFrame causes a crash on the provided ums map:
if (Broodwar->getFrameCount()%40!=0) return;
for each(Unit* u in Broodwar->self()->getUnits())
{
if (u->getType()==…
-
```
the following code in onFrame causes a crash on the provided ums map:
if (Broodwar->getFrameCount()%40!=0) return;
for each(Unit* u in Broodwar->self()->getUnits())
{
if (u->getType()==…
-
```
Seems the weapon cooldown is always 0 and isStartingAttack() always false for
reavers. Haven't noticed it with anything else. I'm running r2255.
Tested with:
std::set selectedUnits = BWAPI::Broo…
-
```
the following code in onFrame causes a crash on the provided ums map:
if (Broodwar->getFrameCount()%40!=0) return;
for each(Unit* u in Broodwar->self()->getUnits())
{
if (u->getType()==…
-
```
Running r2224, after some time in the game has passed the unit pointers
produced by
spriteToUnit within iscriptParser become incorrect?
What steps will reproduce the problem?
1. Play a game usi…
-
```
the following code in onFrame causes a crash on the provided ums map:
if (Broodwar->getFrameCount()%40!=0) return;
for each(Unit* u in Broodwar->self()->getUnits())
{
if (u->getType()==…