-
Any chance of updating this plus the Rust SDK bindings for the 60HE+? Thanks!
-
## :fire: Feature Question/Request
Hello,
I would like to know if :books: **Albumentation** :books: is capable of augment only a certain part of the image, especially according to the mask. I di…
-
![tghbs drthgd fthd fthbd](https://user-images.githubusercontent.com/100410573/155693307-8da4fe46-4554-4a42-9c5b-2577df968f9f.png)
after I interpolate my video
the reds, magentas, and blues get shi…
-
Application by: eneche0343
## What is your project, and what problem does it solve?
Ad-free streaming challenges creators' revenue and viewer accessibility, shifting focus to alternative monetizatio…
-
I'm confused about the use of `BTerm::draw_box`. According to the documentation and underlying code it should draw a filled box. Both, when calling it directly or indirectly via DrawBatch it does not …
-
Hi. I know we shouldn't use our light is high output for extended periods of time, but I also think that thermal regulation is a safety feature that should be available in every mode.
I burned mys…
-
```
In Issue 319: 64 bit ARMv8 support for libyuv, that there are holes compared
with Intel SSE in scale module for ARM platform.
The following functions need to be implemented with ARM NEON:
Scale…
-
I found an old IBM EGA technical manual that at one part specifies the memory sizes the cards had, and how the memory is laid out.
Apparently just like VGA, the EGA memory is planar in all modes.
…
-
I'm having small problems with my GBS with Nintendo win emulators and games in 240p. Sometimes the image flickers randomly with Nintendo wii emulators in 240p. I did several tests. I disabled and ena…
-
Preamble
I don't know, if all of this points are really new, or if I just didn't have seen how to do...nevertheless
1. If you want to use masking, you have to add more than one module. It would b…